Avowed Is Obsidian's Greatest Hits Album, And I'm Hooked
Avowed review: Obsidian's RPG favors satisfying emergent gameplay over novelty, with rich side quests, dialogue choices, and flexible combat.
Here's a question I've been stewing over lately: if a game doesn't exactly bring a mountain of brand-new ideas to the table, but still manages to keep me grinning through emergent, moment-to-moment gameplay, does that lack of novelty really matter? That's the exact mental tug-of-war I had during my time with Obsidian's Avowed. In a nutshell, it feels less like a bold reinvention and more like a greatest hits compilation—and honestly, that scratches an itch I didn't even know I had.

I'm not going to beat around the bush: Obsidian has always wrapped their RPG craft around a defining tone or gimmick. Pentiment went small and intimate. The Outer Worlds draped black comedy over a far-future society. Avowed, by contrast, is the studio doing what they do best without pretending to reinvent the wheel. For a diehard Obsidian fan like me, that's not a bug—it's a feature. The DNA is unmistakable. Side distractions that beg to swallow an hour? Check. Odd jobs for NPCs who may or may not be straight-shooting with you? Check. Random encounters where a careful dialogue choice keeps a tense situation from turning into a bloodbath? Double-check.

In the first four hours, I fell into that uncanny Obsidian loop: a five-minute detour toward a lone lighthouse became a full-blown hour of voluntary exploration. I bumped into local farmers, traded blows with an army chief for a free weapon, and even found a useful health-regen item tucked behind a waterfall—because of course Obsidian honored that unofficial RPG law. It's not copying and pasting; it's more like the band playing all the hits. And I'm here for it, hook, line, and sinker.
Then there's the setup. You play an envoy from the Aedyr Empire sent to the Living Lands to investigate a mysterious plague called the DreamScourge. The twist? You're a Godlike, a being blessed by the gods in Pillars of Eternity lore. That means your arrival lands with a cocktail of hope, suspicion, and outright hatred. It's a far cry from the usual right-place-wrong-time nobody, and I appreciate that Obsidian let me shape that identity further. My scholar background came up in conversation more than once, and I could role-play as a hot-headed brute or talk my way through tense standoffs. Convincing a gang member to renounce his crew felt like a proper Obsidian win. So did using my Science proficiency to unlock a separate, eerie chat with a mysterious ethereal voice—one that absolutely was not telling me the whole truth. Classic.

Combat is where Avowed most tries to stand apart from its siblings. The flexibility is genuinely commendable. Sword and shield? Sure. Big two-handed bruiser? Go for it. A wild hybrid of melee and magic, switching between a grimoire blasting fire, ice, and lightning, plus a wand for longer-range projectiles? Absolutely. I never felt cornered into a single lane, which is a breath of fresh air. That said, the early scraps can get a bit button-mashy when multiple enemies rush in and any sense of tactical push-and-pull goes out the window. The poise-breaking guard meter adds some texture, but as of 2026, I still find the gear-tier system a little numbers-obsessed. Five rarity tiers, each split into three sub-levels? C'mon. I accidentally stumbled into an overworld mini-boss and my weapons shaved off slivers of health while the big bad chewed through mine. That's the elephant in the room: later stages might veer toward grinding for upgrade mats instead of chasing the story. Your mileage may vary, but the foundation is sound.

The narrative side, though, kept me on my toes. Early on you're limited to one companion—Kai—but setting up camp and talking with him rarely felt like filler. There's real depth in the side characters, and the preview ended on a cliffhanger that hinted at meaty internal politics in the Living Lands. It gave me flashbacks to how The Outer Worlds kicked off: a strong, intriguing opening that left me hungry for more. In that sense, Avowed doesn't need to be the most original RPG in the room. A greatest hits album may not win awards for novelty, but it sure reminds you why you fell in love with the artist in the first place.
By the time the credits rolled on my preview—well, not credits, but a hard cut-off—I was cautiously optimistic. The game isn't the most polished technically, and the combat's long-term depth remains an open question. But the colorful environments, the emergent detours, and that familiar Obsidian charm more than make up for it. After the full release in February 2025, I've spent even more hours wandering the Living Lands, and the same sentiment holds. If you're looking for that one thing no other RPG is doing, Avowed might not blow your socks off. But if you want a rock-solid Obsidian checklist with plenty of small-burst moments to cherish, the proof is in the pudding. This one's worth your time.