Avowed's Early Moral Test: To Help or Halt Oracle Sargamis?
The Dawntreader quest in Avowed presents a pivotal choice: confront the enigmatic Oracle Sargamis or aid his dangerous ritual, offering players powerful loot and world-altering consequences.
When a Godlike being pleads for your help in a ritual that sounds more like a recipe for disaster, you know you're not in for a simple fetch quest. In the sprawling world of Avowed, one of the first major crossroads players encounter is the fateful Dawntreader quest and the enigmatic Oracle Sargamis. This isn't just about finding a lost relic; it's about deciding the destiny of souls, confronting ancient evils, and yes, snagging some seriously powerful loot along the way. The choice seems simple—help the guy or stop him—but oh, the devil (or in this case, the god) is in the details.

The Dawntreader Dilemma: A Simple Quest Gone Wrong
What starts as a rescue mission for explorer Ofryce's brother quickly spirals into a cosmic horror story. Players, accompanied by the ever-watchful Kai, are tasked with infiltrating the eerie Eothasian Temple. You'll find Caedmon, patch him up, and send him home—a good deed for the day. But then you meet him: Oracle Sargamis. He's all charm and ancient wisdom, asking for help to locate the Splinter of Eothas. Seems straightforward, right? Think again. A little optional detective work reveals the grim truth: the missing expedition team isn't missing—they're sacrificial offerings. Sargamis's plan? Use their trapped souls as fuel to resurrect the fallen (and notoriously troublesome) god Eothas. Yikes. Your companion Kai is already giving you the side-eye, and honestly, can you blame them?
To Slay or to Sway: Your Arsenal of Choices
Confronting Sargamis opens a Pandora's box of possibilities. Do you become a god-slayer, a negotiator, or an accidental accomplice? Each path has its own flavor of drama and reward.
⚔️ The Violent Solution: Ending Sargamis
Sometimes, the direct approach is the most satisfying. Choosing to fight Sargamis triggers a boss battle. Victory is sweet, and the loot is even sweeter: you can claim the Last Light of Day sword from his remains. This blade isn't just for show; it's one of the best early-game weapons in Avowed, making the fight well worth the effort.
But the story doesn't end with his death. The mysterious Voice—an entity communicating through the temple's Adra—whispers a new proposal.
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Give the Statue to the Voice: Hand over the relic. The Voice promises not to revive Eothas but to use the vessel for its own purposes. While its true intentions are shrouded, many seasoned Watchers consider this the optimal outcome. It leads to a unique ending where the statue, now inhabited, wanders the lands with Sapadal. Spooky, but not necessarily apocalyptic.
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Destroy the Statue: Smash the relic to pieces. The Voice won't be thrilled, but the world keeps turning without major repercussions. It's the "clean break" option.

🗣️ The Persuasive Path: Words Over Weapons
Who says you need a sword to win? With a silver tongue, you can avoid bloodshed (mostly) and still walk away with the prize.
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Convince Him to Sacrifice Himself: Appeal to his fanaticism. Use dialogue options like "The chime of an unknown Godlike wouldn't interest Eothas. It has to be you" or "Eothas didn't keep me alive for 600 years. It has to be you." If successful, Sargamis will offer his own soul for the failed ritual. The result? He dies, and you still get to loot the Last Light of Day. Talk about a win-win... for you, anyway.
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Make Him Abandon the Experiment Altogether: This is the holy grail of outcomes. Persuade Sargamis that his quest is folly. If you succeed (and your character background might be key here), he walks away alive, chastened, and you still receive the sword as a... parting gift? A thank you? It's unclear, but it's the only way everyone gets out relatively unscathed.
❌ The Worst Choice: Helping Sargamis
Agreeing to help him is, frankly, a masterclass in bad decisions. The ritual is doomed to fail. When it does, a desperate Sargamis will ask for the ultimate contribution: your soul. Agree, and it's game over—literally. The screen fades to black, and you're reloading your last save. Not exactly the heroic ending you envisioned.
The Verdict: What's a Watcher to Do?
So, should you give Oracle Sargamis the relic? The game itself screams no. The "help him" path leads to failure or death. The real choice is how you stop him.
| Choice | Outcome | Key Reward | Moral Consequence |
|---|---|---|---|
| Kill Sargamis | Boss fight, then choose the Voice's fate. | Last Light of Day Sword | You become an executioner. |
| Persuade Him to Sacrifice | He dies in the ritual. | Last Light of Day Sword | You manipulate a fanatic to his death. |
| Persuade Him to Abandon Quest | He lives, quest fails peacefully. | Last Light of Day Sword | The truly diplomatic, "best" ending. |
| Help Him | Ritual fails; you may die. | None (or a game over screen) | You tried to revive an evil god. Bad call. |

In the end, the Dawntreader quest is Avowed's way of asking what kind of hero you are. Are you a pragmatic looter, a merciful diplomat, or a ruthless enforcer? The Last Light of Day sword is a fantastic incentive, but the lingering consequences—like a possessed statue roaming the world—are what make this choice truly memorable. Whatever you decide, just remember: when a 600-year-old oracle asks for a favor involving souls and dead gods, maybe, just maybe, think it over twice. Your companion certainly will.