Okay, confession time: when I first heard about Strangled Adra in Avowed, I pictured some mystical spa treatment for ancient trees. Boy, was I wrong! Turns out it's Obsidian's clever way of making us parkour through lava fields, swim through haunted ponds, and negotiate with irritable Xaurips just to poke some glowy rocks. Five years after release, these landmarks remain the gaming equivalent of finding a vegan at a Texas BBQ—surprisingly challenging but oh-so-satisfying. Let me take you on my ridiculous journey through Eora's most awkwardly placed glowing tourist traps.

Dawnshore: Where Vines Have Trust Issues

Picture this: you're waltzing toward Emerald Stairs exit, minding your own business, when BAM—a giant glowing adra mocks you from a cliff. Classic Avowed move! To reach this trollish landmark:

  1. Dive into the cave below like you're late for a dragon appointment 🏃‍♂️

  2. Take the left path (because right paths are for quitters)

  3. Meet two vines blocking your way—they're clingier than my ex after karaoke night

  4. Blow up the suspicious barrel (because what's fantasy without explosions? 💥)

  5. Pull the magic lever like you're starting a lawnmower

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Pro tip: If the vines regenerate, try singing sea shanties. Works 0% of the time but confuses the wildlife!

Emerald Stairs: The Participation Trophy

Praise Aedyre! An Adra that doesn't require acrobatic certification! Just head west above Tama's Cabin (which the game conveniently marks because it pities us). Seriously, just:

  • Climb three steps

  • Tap 'E'

  • Collect existential disappointment

This one's so easy, even the local skeletons roll their non-existent eyes. Perfect for when you need an ego boost after dying to cave slugs!

Shatterscarp: Parkour Over Lava & Regret

North of Great Sand Sea lies Broken Crown Rock—Avowed's way of saying "hope you saved recently!" This obstacle course includes:

Step Danger Level My Emotional State
Jump onto sketchy steps 😅 Mild "This seems fine!"
Hop to right platform 😰 Moderate "Why are my palms sweaty?"
Scale northern rock 😱 Extreme "I miss my safe space!"
Shimmy around fire wall 🔥 Critical "MOM!"

Honestly, this path makes Dark Souls look like kindergarten recess. Bring fire resistance potions and a therapist!

Galawain's Tusk: Xaurip Speed Bump

Starting from Sallow Steppe camp (first fast travel spot), head northeast past adra pillars until—SURPRISE!—angry lizard people camping under your shiny rock. The algorithm here is simple:

  1. Murder Xaurips 🐉

  2. Climb like your loot depends on it (it does)

  3. Try not to question why sentient lizards worship a glowing stick

Their battle cry loosely translates to "No loitering!" according to my in-game journal. Rough neighborhood!

The Garden: Water Temple Trauma Returns

Ah, the final adra—locked behind main story progress like VIP club access. After Maegfolc Graveyard (cheery spot!), things get weird:

  • Swim through murky water 🏊‍♂️

  • Pick left path (right leads to disappointment and aggressive kelp)

  • Shoot wall plants to make ice platforms

  • Jump with prayer to every god in Eora

Fun fact: My character drowned here 7 times trying to "take scenic route." Pro tip: Breathing helps!

People Also Ask: Burning Questions

  • Why call it 'strangled' adra?

Because the roots look like they're choking the crystal! Or because players feel strangled by frustration. Tomato-tomahto.

  • Do you get actual rewards?

Besides map completion anxiety? Just bragging rights and achievement dopamine hits.

  • Can you fast-travel to them?

LOL no—Obsidian believes in earned suffering!

  • What happens if you collect all five?

Your character gets a sweet tattoo and permanent eye twitch from stress.

So here's my open-ended thought: in a world with magic missiles and dragon pets, why would anyone design landmarks requiring barrel explosions, lizard diplomacy, and underwater ice sculpting? Is this some cosmic joke by the gods of Eora? 😂 Share your most facepalm-worthy adra moments below!