The Curious Case of Xbox Achievements: Avowed and the Game Pass Effect
Xbox Achievements and Game Pass distort player behavior metrics, revealing surprising stats in Avowed's immersive RPG experience, challenging traditional achievement value.
The peculiar world of Xbox Achievements has come under fresh scrutiny following the release of Obsidian Entertainment's RPG Avowed on Game Pass. When a player recently completed this fantasy adventure, they were struck by how achievement statistics painted a distorted picture of player behavior. Though Avowed offers a reasonably paced 28-hour campaign, core story completion achievements show shockingly low percentages that defy logical expectations. This phenomenon appears intrinsically linked to Xbox Game Pass, where millions sample titles but few commit to seeing them through to the end. The service's 'try before you buy' model creates achievement metrics that would make any data analyst raise an eyebrow ๐คจ.

๐ฎ Achievement Oddities in Avowed
During gameplay, unlocking basic milestones revealed statistical anomalies that broke immersion. When maximizing any character statistic - a fundamental progression mechanic in Avowed - the achievement popped with less than 5% player completion. This seems counterintuitive given:
-
Abilities cap at 15 points
-
Generous ability point distribution
-
Affordable respec options (only 200 gold)
The game's narrative achievements tell a similar tale. Despite Avowed being a tightly designed experience without excessive grinding, story completion rates appear disproportionately low. This led some players to second-guess their choices when seeing rare achievement notifications during pivotal moments.
๐ The Game Pass Distortion Field
Game Pass fundamentally alters achievement metrics through its sampling culture. Subscribers regularly download games outside their preferences - like trying a card-based game despite disliking the genre - leading to abandoned playthroughs that skew statistics. Consider these eye-opening cases:
| Game | Achievement | Completion Rate | Why It's Misleading |
|---|---|---|---|
| Avowed | Max any stat | <5% | Basic progression mechanic |
| Baldur's Gate 3 | Become Illithid | <1% | Story-critical option |
| Balataro | Simple tasks | Extremely low | Genre sampling effect |
These percentages should be taken with a grain of salt since they reflect Game Pass experimentation behaviors rather than actual difficulty. As one player quipped: "Checking achievement stats is like counting restaurant customers who only taste the free breadsticks."
๐ The Eternal Achievement Debate
For achievement hunters, these digital badges represent gaming prestige. But many players find them fundamentally immersion-breaking - an unwelcome pop-up during tense narrative moments in games like Avowed. The divide highlights two distinct gaming philosophies:
-
Purists who believe:
-
Games should stand on their own merits
-
Rewards should be organic (credits roll > achievement ping)
-
Pre-Gamerscore era gaming was more immersive
-
Achievement seekers who:
-
Build identity through Gamerscore
-
Choose platforms based on trophy systems
-
Value 100% completion as validation
Avowed itself becomes a case study in this tension. Despite mixed reactions to its humor (more restrained than Obsidian's previous Outer Worlds), the game delivers a satisfying RPG experience that stands on its own two feet. As one player noted: "Getting invested in The Living Lands' fate was my achievement - no pop-up needed."
โ People Also Ask
- Why do rare achievements feel less rewarding when they're actually easy?
The Game Pass sampling effect creates artificial rarity that devalues legitimate accomplishments
- Can you disable achievement notifications?
Yes, through Xbox system settings, though it disables all progress tracking
- Do PlayStation Trophies suffer similar distortion?
Less dramatically, as PlayStation Plus doesn't match Game Pass's scale/content churn
- Are achievement percentages accurate for non-Game-Pass titles?
Generally more reflective, though casual players still affect completion rates
๐ญ The Core Conflict
At its heart, the achievement debate reflects gaming's evolution from arcade high scores to complex digital reward systems. For some, chasing achievements has become the whole enchilada, while others see them as distracting garnish from the main course. With Avowed proving that a well-crafted RPG needs no external validation, one must wonder:
As gaming subscriptions become ubiquitous, will achievement systems need a complete overhaul to maintain meaning, or will they go the way of the dodo?
๐น๏ธ Avowed at a Glance
| Detail | Information |
|---|---|
| Release Date | February 18, 2025 |
| Developer | Obsidian Entertainment |
| Publisher | Xbox Game Studios |
| Game Length | ~28 hours (main story) |
| ESRB Rating | Mature (Blood, Language, Violence) |
| Platform | Xbox Series X/S, PC |
| Engine | Unreal Engine 5 |